default_pre_build  &&

# detect cegui instead of CEGUI
sedit 's:NAMES CEGUIBase:NAMES CEGUIBase-0:' CMakeModules/FindCEGUI.cmake &&
sedit 's:PATH_SUFFIXES include/RendererModules/Ogre:PATH_SUFFIXES include/cegui-0/RendererModules/Ogre:' CMakeModules/FindCEGUIOGRE.cmake &&
sedit 's:NAMES CEGUIOgreRenderer:NAMES:' CMakeModules/FindCEGUIOGRE.cmake

# still not everything fixed for lua 5.2...
#sedit 's/table\.getn(\([^)]*\))/#\1/g; s/math\.mod(/math\.fmod(/g' share/data/{abilities,items,npc,objects,projectiles,quests,renderinfo,world,lua}/*
